Each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years. The areas of emerging technology cited for 2011 are: Time to adoption: One Year or Less - Electronic Books and Mobiles; Time to adoption: Two to Three Years - Augmented Reality and Game-based Learning; Time to adoption: Four to Five Years - Gesture-based Computing and Learning Analytics.

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